package com.action
{
	import com.resource.unit.ActionUnit;
	import com.stage.item.Player;
	
	public class ActionDie extends BaseAction
	{
		public function ActionDie(player:Player)
		{
			super(player);
			_type = DIE;
		}
		
		public override function start(dir:int=1, moveDir:int=0):void{
			player.act = ActionUnit.DIE;
			super.start(dir);
		}
		
		protected override function enterFrame():void{
			checkGround();
		}
	}
}